Semi-Serious Comment on Punctuation

Kottke recently linked to a video of Kurt Vonnegut, the great writer-character, and he talked about the semicolon. I love this quote:

“Don’t use semicolons. They stand for absolutely nothing. They are transvestite hermaphrodites. They are just a way of showing off. To show that you have been to college.”

The semicolon has drifted out of contemporary usage, and I feel generally where a semicolon is used, a period or a comma might work better. I find the semicolon has an archaic feel, and those writers for whom the semicolon works well tend to be dead and buried, or else taking on an intentionally ornate, old-fashioned, or throwback style.

Elmore Leonard is handy with them, and uses them a lot, but the guy was writing and publishing novels before my parents were born.

Stephen King uses a ton of semicolons, but he also does a lot of nonstandard technical stuff. He’s a big-time Elmore Leonard worshipper.

I’ll give the writer the benefit of the doubt with semicolons if their voice is strong and their prose is unusual. I’m halfway through Laird Barron’s collection Occultation (fantastic work, review forthcoming) and he’s got a slew of ’em in there. His writing also includes all manner of unorthodox technical stuff, though — dialog set off not by opening and closing quotes but by an emdash at the beginning, or short paragraphs containing dialog by multiple, different speakers.

Generally I’d say the semicolon bothers me less when the writer shows a confident, slightly experimental, maybe even baroque approach to stringing words together. In the middle of plain vanilla prose, however, the semicolon stands out in just the way Vonnegut describes. Beginning writers, stick with the comma and the period. It’s easy enough to remember what those guys do, roughly corresponding to the yellow and the red traffic lights, respectively.

Radical Revision

All “R” posts, all the time here. I’d like to touch on something I’m doing recently: Radical Revisions. I mean, taking a story that’s so far removed from what it needs to be that I ended up abandoning or back-burner-ing it… and then scrapping most, and completely remodeling the rest of it. I’ve previously mentioned in this blog my intention to write more careful initial drafts, in the hope of requiring fewer subsequent revisions, and this would seem to contradict that plan. With my newly drafted stories, I’m still following that.

What’s the point, then, of reworking an old story by a method that takes much longer than just rewriting from scratch? I have a few reasons for trying this.

First, some of those old ideas still seem appealing and I’d like to finally see them realized as finished stories that hold together.

Second, it’s a useful editorial challenge to diagnose and fix the most extremely “broken” stories. It’s a sort of self-workshopping test to figure out what’s wrong with these pieces, and what they need added, changed, and removed. Mostly removed.

Third, my goal mindset for first draft composition is to totally trust my “editor brain” to fix any problems later. The more confidence you have in your ability to set things right in future drafts, the more you can cut loose and run. So, part of the point of this editorial challenge is what it will give me in terms of first draft freedom.

This project has me working on some very different material from what I’m accustomed to. I’ve got these:

Code name: Succubus
Originally 14,000 words in 22 scenes, dark fantasy with horror/erotic elements. I’ve cut 7,000 words and most of the scenes, and I’m working toward a 4,500 word finished story, with nine scenes that each accomplish something.

Code name: Pornography
Originally 11,000 words in 13 scenes, also dark fantasy with horror elements, not as racy as the above, nor as drastic a cut-job. Down to about 7,500 words and the goal is 4,000 words, nine scenes, of which two are very short transitions.

Code name: Ash Dream
This wasn’t too long, and it’s in my usual SF realm, so not as drastic as the above. Completely re-writing for POV and voice, resequencing all scenes so much of the story is told out of chronological order. Almost half the story is now in the form of summary or recap through dialogue. Interested to see if this works, but it’ll end up being under 3,000 words, five scenes. Oh, and a totally different ending, centering on the actions of a character who didn’t exist in the prior version.

To me this is sort of like turning an old, rotting, falling-down firehouse into a new, remodeled residence with concrete and big windows and cool art on the walls. It’s hard work, and it seems like a ridiculous impossibility along the way, but it will be so great when it’s done.

Rejecter and Rejectee

I usually keep my music stuff and my writing stuff completely separate. Hypnos Recordings and ambient music on the left, weird stories on the right. One side of my face is M. Griffin and the opposite is Michael Griffin, like those white-black split guys on the original Star Trek.

Sometimes, though, I think what I’ve learned by running a moderately successful ambient music record label for the past 13-ish years actually has gives me some insights I can carry over into the fiction thing. Particularly useful is the ability to see the acceptance/rejection process, in which eager young artist tries to gain the approval of the gatekeeper (editor, agent, label head). Having participated in this process from one side for so long, having rejected all kinds of work for all kinds of reasons, helps me understand what it means when I get a story back in the mail (or more often lately, receiving a “sorry, no” email). Also, what it doesn’t mean.

Iin the realm of music, sometimes I’ve received a demo when I really don’t have any more capacity to release new music, regardless of quality. That artist gets a rejection no matter whaty. More often, the backlog isn’t quite so distressingly full, but almost. There is a great imbalance between the number of people seeking to have their creative work released into the world, and the number of slots available. This means that lots of great work gets rejected because it’s too much like something else we’re already doing, or it’s perfectly competent but not distinctive enough. Maybe it’s pure genius, but slightly out of bounds with regard to genre or style.

I wrote once before about Degrees of Rejection, and because of my work with Hypnos, I know one thing for sure. Now, I’ve talked to writers who believe that a rejection is a rejection, and trying to argue that not all are equal amounts to self-delusion. The thing is, having sat on the opposite side of the desk taught me something. A huge difference exists between someone who is doing professional-level work, but missing certain details, or not quite a perfect fit, and someone who is falling far short. It doesn’t surprise me to read that editors reject certain stories on page one. I’ve rejected some demos less than a minute into the first track. Hell, some demos you can reject based on the dipshit cover letter, without having heard a single note, or based on the shirtless, Fabio-esque picture the guy enclosed. There is a great difference in how I respond to different categories of inquiries or demos, and I believe editors are no different.

The first thing an unpublished writer (or other artist) should seek to do, an interim goal they can strive for even before they actually break through, is to reach a level of competence and artistic potency such that their work is at least in the realm of serious consideration, even when it is not accepted. At that point, the gatekeeper listens to the whole demo (or reads the entire manuscript), possibly sticks it in the “maybe” pile, checks out the artist/writer’s web site, and replies with a personal note.

Of course, this all amounts to guessing and divination, trying to understand intention behind a rejection letter, which doesn’t really get you anything. That’s the kind of thing we grab hold of, though, while waiting.

Numbers Game, August 2010 Report

Yeah, I know writing is all about The Art, and worrying about goals and milestones is all beside the point. Lately, though, I’ve been focusing on some objective goals, rather than the vague stuff.

I think it’s a waste of time to set goals that I can’t directly effect. For example, “I want to get published soon” is perfectly fine as something to hope for, but as a goal, how do you make that happen? You can’t make it happen, because it involves decisions that are out of your hands. All you can do it create a situation that makes it more likely to occur than otherwise, such as writing more stories, improving those stories via revisions, sending them out to editors, and resubmitting them as soon as they come back.

So, it’s these last things I can focus on. I can set a goal of writing a certain number of days per week, or a certain number of words per day. I can set a goal of starting one new story every three weeks, and it’s not up to anybody but me whether or not that happens. I can make sure my finished works are circulating among editors who may be interested in them, and I can set the goal of resubmitting any rejected story within a short time, like a day or two.

I was already tracking most of this stuff, like which stories were sent to which markets at what time, plus which stories are pending resubmission at any given moment. This is the kind of thing I’m talking about:

MONTHLY SUBMISSIONS (TOTAL CUMULATIVE)
2009-12… 1 submission
2010-01… 1 submission (2 total)
2010-02… 2 submissions (4 total)
2010-03… 3 submissions (7 total)
2010-04… 10 submissions (17 total)
2010-05… 1 submission (18 total)
2010-06… 7 submissions (25 total)
2010-07… 2 submissions (27 total)
2010-08… 11 submissions (38 total)

This makes it look a bit like I’ve wavered between hyperactivity and heel-dragging, but some markets reject your story right away, while others sit on them for weeks or even months.

In April 2010 I submitted ten times, but at the time I only had five finished stories in submission, so that means I probably hit several of the faster markets (F&SF, Clarkesworld, Lightspeed) more than once, in order to average two submissions per finished story that month.

Conversely in July 2010 I only submitted two stories, but that doesn’t mean I was letting rejected stories rest. It was just a time when certain markets were holding onto stuff for longer periods, so there was nothing to send back out.

Because of what happened in July, I can’t really set a goal as to how many submissions I’ll make per month. What if I don’t get any stories rejected in September? In that case, the only stories I could submit during September would be any new stories I finish. I do try to make sure I finish roughly one new story every month, but not on a strict schedule. I don’t want to get into rushing a story out before it’s really done.

Periodically I’ll report numbers like this, in case anyone’s interested. Right now, the rejection count stands at 31 (that is, the 38 submissions, less the 7 stories currently under consideration), still a very small number compared to many other writers. That number will curve upward faster and faster as I complete more stories, and diligently keep them out there in front of editors’ eyeballs. A little quick math tells me by the end of 2011 I’ll have over 150 rejections if I continue at the same pace of finishing stories and submitting them to similar markets. That sounds like a lot, but I can see how a lot of writers end up with hundreds of rejections before they get their first publication.

iPad as Writing Tool, Part 2

I wrote once before about how I use my iPad as a tool to aid my writing. If the subject interests you, you can find that earlier post here.

Last time I covered this subject, I was using the iPad as a supporting tool for note-making and information-gathering, but not really writing anything on it longer than an outline or synopsis. At that time I was using Evernote for almost everything, and that’s still true. The reason for this is that Evernote, while not a word processor or even really a text editor, is great at organizing, sorting and tagging small bits of text. Also with versions for iPad/iPhone, for Mac OS and for Windows, it covered pretty much all my technology bases. Now I’m using a Droid phone and there’s an Evernote version for Droid, as well. So with this free account, I can create notes (including photo or audio notes), or edit, tag/sort, or delete existing notes, wherever I am.

If you’re a writer type, you may be saying “That sucks, give me a word processor,” and I hear what you’re saying. But while Apple Pages is a decent enough word processor in some ways, and only $9.99, it lacks the ability to easily get your work on and off the iPad so you can work on your files with other computers. You can open a text document out of your Dropbox in Pages but when you’re done working, you can’t put the saved changes back into Dropbox. You have to wait until the next time you’re ready to sync your iPad, and that sucks. Maybe Apple will fix that in the next Pages rev. If so, they’d also better add a word counter while they’re at it.

So that’s why I don’t bother using my iPad for serious writing, and nobody else really does either, unless they’re using ONLY the iPad, and just synchronizing up once or twice a week to move materials off for printing and archiving.

Today I was inspired to cover this subject again because a new application just came out called Elements which runs on iPad and iPhone. It’s $4.99 and it allows you to sync files through your Dropbox (if you haven’t figured it out yet, people who use more than one computer absolutely NEED Dropbox), so you can start a file in Elements, save it, and open it later for formatting and printing on your Mac or PC… or open your works-in-progress in Elements for a little tweaking while you’re on vacation or on the subway.

I haven’t even downloaded Elements yet but I can see from looking at the web site that it’s just what i need. It even has word count!

An iPad with Elements, plus a bluetooth keyboard, would make a pretty nice mobile writing setup. Even though I already have a great Macbook Pro, and I love the giant 17″ screen, there are times I’d like to tinker with a work-in-progress on my Ipad.

In and Out of Genre

Following on from minutes-ago post about going from Stephen King’s Dreamcatcher to Cormac McCarthy’s The Road

A reasonable first reaction would be to say that these two are about as far apart as two writers could be. The sun-bleached lines of McCarthy, which manage to be terse even when they are poetic, stand in dramatic contrast to the casual, slang-filled conversational style of King. One is less, one is more-more-more.

On the other hand, both are quirky with punctuation, and both frequently construct sentences to feel like internal stream-of-consciousness.

Beyond that, there’s another similarity I would like to discuss. Both have written genre fiction (McCarthy dabbling in SF or apocalyptic horror this once, King obviously working in horror most of the time) that appeals widely to readers outside those genres. This ability is rare enough — and make no mistake, most genre writers very much want their work to appeal to readers outside the genre ghetto — to bear consideration. Why is Stephen King’s work so popular among readers who never read horror except King’s work, and more often read mainstream books or thrillers? Why do critics treat The Road with the same respect they give All the Pretty Horses or Blood Meridian, rather than saying “I’ll pass on this one — he’s just writing end-of-the-world shit?”

Despite the stylistic gap between these two writers, I think the explanation for trans-genre appeal is the same in both cases, and also explains writers like Vonnegut, Palahniuk, Atwood, and even Tolkien reaching way beyond the usual genre boundaries (in some cases to the point they are no longer considered genre writers even when what they’re doing plainly uses all the tropes). That is, the placement of the characters’ emotional drama at the forefront of the story in such a way that we are tangled in their experience. We experience their fears and hopes, and directly project ourselves into their place.

This seems a simple matter — all writers know they’re supposed to engage the reader on an emotional level — yet very rarely does that engagement occur in such an intimate way as with these writers. It’s about putting the “people stuff” ahead of the “trans-warp tachyon drive” or “vampire/zombie plague” or “Venusian cloud colony” bullshit. Most genre writers think they’re doing this, but they’re not. That’s because most genre writers get their start out of a love for the tropes and McGuffins, and not out of pure storytelling. They may try to figure out how to write relationships and emotions, but it’s not what drives them.

I haven’t read enough about McCarthy to know if this is true, but from reading him I’d say he’s strongly influenced by Hemingway and Faulkner (which probably says a lot about why I’m so smitten with him, because those are two of my favorites). Obviously King has more roots within horror than without, but I think it’s telling that his favorite writer is Elmore Leonard, and not Lovecraft or Machen or Blackwood or Shirley Jackson. Leonard is another writer whose primary focus is individual fears and desires. It’s incidental that his characters are murderers and thieves, con artists and detectives.

Sometimes a genre writer wants to break out, give themselves a shot at appealing to a broader readership, outside their own genre. Sometimes they try a different style to which they’re not really suited , such as Greg Bear writing an awful supernatural thriller with minimal SF content, Dead Lines. I think a better idea would be to focus on writing stuff with a more human appeal.

Lots of people love Friday Night Lights who don’t care about high school football. Normally I don’t like Westerns, yet I loved Deadwood crazy-much, because the characters and conflicts were so compelling. To my mind, the foremost goal of any writer should be to make their work appeal to people who normally dislike the subject matter or genre.

To Outline, or Not, or How Much?

Right over here (in the comments to the Livejournal version of this blog), Obadiah and I got to talking about something I’d been meaning to riff on a little bit, so here’s an opportunity.

The question is about the value and importance of outlining (or at least advance planning) when writing fiction.

Those in favor of outlining feel it’s too easy (without an outline) to meander around aimlessly, and follow digressions that seem appealing to the writer in some way. One minute you’re writing a story about a character who was headed somewhere, and eventually you realize the guy has been pursuing something tangential for 1,200 words. Some of the words may have been fun to right, but in the best case you’ll cut them (thus wasting a lot of work) and in the worst case you’ll leave them in there because you love them (thus putting the reader to sleep for those 3-4 pages).

Those against, also known as “freestylers,” argue that the fun in the creative process derives from exploration, and if you’re following a pre-Mapquested route, it becomes boring and it’s hard to get motivated to keep going. Also, some argue their subconscious will come up with interesting new twists they might never have discovered had they remained bound to an outline.

I used to be a freestyler, and now I’m an outliner. As I’ve mentioned numerous times before in this blog, my early writing involved too much wank. That is, I spent too much of my writing time just doing what felt good — fun, banter-y dialogue, cool people, inventive locales. The problem is, the stories usually amounted to little more than mood pieces. They had no cumulative impact.

Writers who can sit down and freestyle, who intuitively spin compelling plots, and whose stories end up in a place that makes perfect sense once you look back at the setup and the character in the beginning, are lucky writers indeed. I don’t doubt such creatures exist, but I ain’t them.

In my opinion, the trick (which I’m still trying to perfect myself) is to outline and plan in advance just enough to keep the writer on track. I want to give myself just enough of a hint of a destination off on the horizon that I can make my way, not wander too far off course, and yet “freestyle” a bit en route. I love the little details of discovery a writer makes when they come to a “what next?” moment in the story, when the subconscious scrambles to fill in a blank and comes up with something much more compelling, on the fly, than anything that could’ve been outlined in advance of wading into the scene.

Another way of putting it would be, you should know some important things about your characters before you start, have a general idea of where the plot will end up, then let yourself freestyle from point to point until you get to that ending, and be as inventive and crazy as you can along the way. Pack in as many outside-the-lines details as you can, like a jazz improviser who can go wild even though he knows he has to join back up with the rest of the group after the solo.

Keep it fun, but don’t waste time and effort going too far down blind alleys. Remember the need to make sense of it all by the end.

These are the tricks I’m working toward.

Catching Up After Much Distraction

I’ve just finished a long string of social obligations and family activities, with travel for both my wife and myself (separately) right in the middle, but things are finally settling back to normal. I’ve been taking advantage of the opportunity to be extremely productive on several projects that have been hanging over me, nagging, for several weeks.

This week I finished a major re-work of a story I had previously considered “finished,” and which I had sent out to several markets and received positive notes from three different editors… but which I decided lacked a strong enough ending to pay off all that led up to it. I chopped a bit of earlier material (including the beginning, which started too slowly), rearranged two middle scenes, and then wrote an entirely new development which I feel delivers a much better emotional impact. Before, the story just sort of trailed off into a dissolution of conflict, and now things twist and twist and seem to let up, then finally twist some more.

I’m still waiting to hear back on my Writers of the Future submission, but I don’t want obsess over it. I’m also doing revisions on my Writers Weekend story ‘The Long Tightrope,’ taking into account many of the comments I received in critique, and in fact this story is in the same “world” as my WOTF story. All this work in that milieu recently has me thinking of jumping into it for one more story, but then I have in mind to write a novel in that world at some point, and I’m reluctant to “steal” my own novel-worthy ideas and spend them on another short.

Speaking of novels, I’ve made the decision I’m going to start writing one by the end of this year, not in a full-steam effort forsaking all else, but alongside continuing efforts in short fiction. Originally I had planned to wait until I’d achieved substantial publication credits before bothering with a novel, but I feel a real “itch” to explore this story, which has a more “fun” feel to it than my often more ponderous, internalized stuff. I think too many unestablished writers worry too much about career-planning and not enough about the joy of creativity, and following the ideas that get you excited.

At this point, I try to make it all about fun and following my nose.

The novel I’ll most likely start is not the concept I mentioned above (linked to my WOTF story and my Writers Weekend critique story), but another one linked to a different short story. This one is near-future SF with a lot of adventure and intrigue and ass-kicking, very heavy with the testosterone and the weapons and definitely more FUN than SERIOUS. I’ll spill more about this one here soon, but the working title (one of those working titles that I just know won’t end up being the finished title) is “Third Life.”

Other than that, I’m very relieved to be free of obligations for a while, and I’m taking advantage of the available time to crank out a lot of revisions on several almost-finished stories this month. It’s my hope that I’ll have at least ten manuscripts out to market simultaneously in the next month or two. The addition of daily morning writing sessions (instead of just on the weekends, an the occasional weekday evening) has really increased my output and my focus. Obviously I’m hoping this will pay dividends, and help me level-up “editors say nice things when they reject my stories” to the “actually starting to sell stuff once in a while” threshold.

I’ll post something more coherent soon, but here’s a quick, messy brain dump since I haven’t checked-in for a while.

Writers Weekend Recap, Part the Third and Last

The reason this post is called “…Part the Third…” is because I’ve already recapped the first two days of the Moclips Writers Weekend — you can read those posts by either scrolling down, or following these links:

Writers Weekend Recap One and Writers Weekend Recap Two.

Part Three gets us up to last Saturday morning. I again skipped breakfast, not because I have an eating disorder, but because sleep sounded better to me than yogurt.

Saturday, the critique groups occurred in the reverse order of Friday’s groups, meaning David D. Levine’s group met in the morning, and Jay Lake’s group (my group) didn’t meet until 2pm.

I took advantage of the free morning to go for another run on the beach, basically a repeat of the prior day’s run. Then we had lunch in cabin 601, and members of David’s critique group made various in-jokes to which the rest of us were not privy, and immediately after lunch David gave his second lecture, this time on “Using Sets and Props to Define Character.” As with David’s first lecture, I won’t give away the guts of it (that would be telling), but the basic idea was that certain props convey things about a character, such as what kind of clothing they wear, or their car, for example. David has a background in theater and many of his examples were related to that, and many of the same tricks apply in written fiction as in a stage play. The way you “dress up” your character, or if you give them a certain kind of weapon or vehicle or house, says something about that character and helps the writer’s job of character-building. Again, a useful lecture, less specifically useful to me individually than the “plot” lecture of the day before, but David does a great job with these.

Directly after the lecture, our second critique group met. This one had quite a different flavor from the first, as three of the stories were YA novel chapters. It’s a whole different deal to critique a finished story than a chapter in someone’s novel, and while I won’t go so far as to say people shouldn’t submit novel chapters to critiques like this, I will say half the purpose of such a critique is defeated by submitting a partial work. It’s impossible to judge a work in a macro sense, to evaluate whether the story arc is successful or not, when evaluating only a small segment. We’re left to judge the beginning as a beginning, and to evaluate the sentences and the dialog as they stand alone, but there’s no way to accurately judge the story, and of course judging the resolution based on a first chapter is out of the question.

Because of this, the second critique group was quite a change from the first, though we did find things to discuss about the novel chapters. Additionally there was one short story considered, and the writer admitted she had hurriedly cut the story’s length by half (in order to meet the critique’s length limit of 15 printed pages) and the story’s problems were mostly down to missing information due to these cuts.

We held off discussing Jay’s story until last, because he wanted to make sure we had time for the stories of us eager, wide-eyed youngsters. In the end we had plenty of time for Jay’s story, which was outside the usual length limit, about 20k words. Jay’s critique went, perhaps surprisingly, just about the same way the other critiques went. That is, people found suggestions to make, and Jay listened and nodded and made notes, and people mentioned what things they liked about the story as well.

Without giving away any specifics of Jay’s story, I can say that the man writes a very clean first draft. My own first drafts are a rough, disordered spew, bearing little resemblance to my finished stories. I view the first draft process as the creation of a block of jagged stone, roughly the right size and shape for what I expect to sculpt, but without any of the detail, nuance or texture that will end up in the final. For me, the revision process is one of scraping off extraneous bits here and there, and adding fine details or bits of polish, until it starts to read like something a person might want to read. It was fascinating for me to see first drafts that are basically at the opposite end of the spectrum from my own. Jay’s story had some informational matters that needed to be clarified, and he agreed he would adjust the structure and balance in a macro sense, but the individual sentences were already just right.

Sometimes at an event like this, you learn interesting and informative things in places you wouldn’t have expected. I’ve always wanted to write more polished first drafts — I mean, when you’re a twelve-to-twenty-draft kind of writer, it sounds pretty good to find a way to reduce that — but whenever I try, I find it reduces the speed of my production so much that the story’s natural flow suffers. It’s not that I believe seeing Jay’s very polished and finely detailed rough draft will somehow magically convey to me the ability to do the same thing, but it’s informative nonetheless.

Following the second critique we had a short break before dinner, and I took a trip down Hwy 101 to a little town a few miles south, where I found a quaint, snobby little market where I chose from their selection very expensive beers, and very-very expensive beers. I selected one of each, and enjoyed a Samuel Smith’s Nut Brown Ale ($5.99 plus tax) prior to dinner. Samuel Smith’s is my favorite brewery in the world, incidentally.

I arrived in cabin 601 feeling pretty good, and enjoyed the final dinner and group photo. We proceeded right back to the conference room, though, for the final presentation by David D. Levine’s, which was his “Mission to Mars” talk. If you have a chance to see David give this talk, don’t miss it. It’s both entertaining and inspiring, and if you’re sure you won’t have a chance to see David give it in person, here’s that link again to a YouTube version of David’s Mars talk.

When the presentation ended, it was still light out but getting cold, and though I figured everyone would go back to cabin 601 for more social goofery (I mean this in a good way), everyone seemed to make a beeline back to their rooms so I figured we were all tired, and went back to my cabin. There I found solace in my last, very-very expensive beer (don’t remember what it was… Asahi? Anyway, $7.49 plus tax for the bottle), and sat outside on the picnic table next to my car. Then I saw people going back to cabin 601, and realized everyone had just gone back to their rooms to change into warmer clothes, so I went back to 601 and people were excitedly talking about going to see Hell’s Belles at the Quinault casino about twenty minutes away. The “away team” ended up just being therinth,
quantumage, Seamus (no link — Seamus, are you out there?), and me.

Hell’s Belles is an all-girl AC/DC cover band and the show, as Sailor Ripley would say, was rockin’ good. AC/DC’s own Angus Young refers to Hell’s Belles as the best AC/DC cover band he’s ever seen, and I’m not surprised. Such awesomeness! If my wife ever runs off with the circus, or leaves me for the mailman, I will endeavor to marry this girl instead:

High voltage rock and roll!

By the time the show was over and we arrived back at the resort, it was midnight or something. SF writers may be cool, clever and smart, and they may even like to throw back a few drinks and act silly, but they don’t seem to like to stay up late. So really, that’s the end of my Writers Weekend story. I crashed, slept in a bit, and by the time I woke up I had to get back to Portland to pick up Lena at the airport. Quite a whirlwind, lots of fun, and something I’d love to do again next year. I enjoyed meeting a lot of new people, and I learned a lot of stuff, including specific feedback I’d hoped to obtain on my story, and a variety of other writing-related wisdom.

Writers Weekend Recap, Part the Second

The second day of Writers Weekend was Friday, but it was the first day of real activities. I skipped breakfast in cabin 601, just because I’m not really into breakfast foods most of the time. I had a Diet Pepsi and a Clif bar and a few potato chips — yes, that sounds nasty for breakfast but they were baked chips, and they sounded good so I popped ’em open before heading out to the first 9am critique.

Attendees were split into two critique groups, one each overseen by Jay Lake and David D. Levine. I was in Jay’s group. Each writer was responsible for submitting their story electronically about six weeks in advance, and for printing out the stories of all the other writers in their group. Each reader made notes, comments and suggestions on the manuscript, and returned the annotated copy at the end of the critique. Both groups included eight participants and one “writer guru,” and Jay submitted a story for critique by his group, but David didn’t. This meant we arrived for this thing with nine printouts (in Jay’s group, at least, eight printouts for David’s group) covered with notes, and we sat in a conference room and introduced ourselves, though mostly we knew each other’s names already. Each critique group met twice — once on Friday and once on Saturday — so half the stories were covered in each meeting.

I won’t go into individual writers’ names or story details, because I’m not sure the other participants would want that (though if you were a member of David’s group and want to know about how it went in Jay’s group, message me and I’ll let you know). Here’s a quick, spoiler-free, privacy-respectful summary.

Tthe first writer’s critique went fairly easily because the story was both fairly short, and quite a successful piece of work.

My critique was second and went about as I expected. Some people “got it” and really liked it, and several felt I left too many concepts undefined, and were thus confused. “They were confused” implies that I think they were wrong, and that’s not the case. Some elements in my story, particularly the reasons and details underlying the central mission, were not explained very clearly. I hoped this would be acceptable to the reader — because the mission is the reason the characters are going where they’re going, but it’s not the heart of the matter. Some readers focused on the interpersonal drama and were satisfied, while others were bothered by the large amount of future-tech jargon-osity. I definitely feel the suggestions I received will help make me a better story, and that’s all I could ask. Also, though I had no “please let them love it!” expectations, it was nice to receive very strong praise from some members of the group.

The third and fourth critiques in the first workshop were somewhat similar, in that both stories started slowly but real strengths, and could definitely be made publishable with reasonable revisions. Other readers in the group seemed to like those last two stories less than I did myself, but that’s hard to tell in these things.

Our first workshop ended, we hurried to lunch in cabin 601, and then immediately to David Levine’s first lecture, on the subject of “Plot.” I don’t want to give up too much of what David said, as that content belongs to him, but I found his presentation very well-done, entertaining, and definitely useful. David considers himself a plot-focused writer, while he acknowledges that most writers are more about the characters. I’d say my biggest weakness as a writer in my earlier stages (say, throughout my twenties) was plot. Back then, my idea of a story was sticking a handful of cool people in a room and having them drink and banter and say clever things. One of my more action-packed early stories might have a person feeling disenchanted with their relationship but doing nothing about it… or feeling terribly frustrated at having to work a full-time job instead of doing their art, but doing nothing about it. Holy shit, young writer!

It’s been a primary focus of my more recent writing to focus more on plot, not just in the “action” sense but in term of events driving things forward. To me, an important key discovery is that if it’s hard to describe what a story is about — if you find yourself grasping for things like “it’s about a guy who feels like…” or maybe “it concerns a couple that has a vague sense of malaise about…” — then maybe your story isn’t really about anything. The best test you can give to determine whether or not your plot is strong enough is, can you describe your story and make it sound interesting in a one or two sentence summary? If not, then maybe too much of your story is air-fairy and not going to compel the reader.

Anyway, none of the last paragraph was anything David said, just my own interjection. But hearing David talk about the importance of plot, and having a protagonist who acts like a protagonist (you know, actually does stuff, takes action and moves in a certain direction), helped drive the point home. You know, drill it a little deeper into my hard head.

The lecture was just an hour, and immediately after followed David’s group’s first critique, while those of us in Jay’s group had four hours free time until dinner. I changed into running clothes and went down to the beach, and ran about an hour.

Then it was time for the second night’s dinner, and I’m not sure if it was because more people had a glass of wine, or because we’d started getting comfortable together, but it was a more lively and funny evening than the first night. I ended up talking at length with another writer, obadiah, who is involved in music, and when I mentioned my own musical activities to him, I discovered he’s very good friends with Robert Rich, one of the artists on my Hypnos label. We ended up talking until I started yawning, and just like that, day two was over.

It was a fun night, and the social stuff ends up being at least as compelling a reason to make a trip like this, as the critiques or lectures.